OpenAL
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard – rendering is done from the perspective of the Listener.
14 Alternatives To OpenAL
AstoundSound
Shop Astound Sound for an assortment of budget-priced microphones, preamps, rack gear, 500 series modules, and more.
Avalonia
A multi-platform .NET UI framework
BINK
RAD Game Tools’ web page.
FMOD
FMOD Studio is an audio middleware solution and engine for games.
FMOD Ex
FMOD is a proprietary audio library that plays music files of diverse formats on many different…
JUCE
JUCE is a wide-ranging C++ class library for building rich cross-platform applications and plugins…
KFR
Fast, modern C++ framework for Digital Signal Processing (DSP).
OpenAL Soft
OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API.
PortAudio
PortAudio is a cross platform, open-source, audio I/O library.
RtAudio
RtAudio is a set of C++ classes that provide a common API for realtime audio input/output across…
Wwise
Game audio engine, designed to give artists more control and save programmers’ time.
XInput
XInput is an API that allows applications to receive input from the Xbox Controller for Windows.
iVoxx
Leading hosted telephony provider, free calls
wxWidgets
wxWidgets: Cross-Platform GUI Library